This guide aims to give keybindings that are more similar to modern shooter games. Once you know the keys, you should get used to it, but it's probably a good idea to make the keybindings more intuitive instead. On a similar note, see the Halo Anniversary recreation. If you are used to play FPS games, you probably find System Shock quite confusing because of its key binds. Using Half-Life as an example, as much as I dislike a bunch of stuff on Black Mesa Source, at least the reimagination of the scenery they got right: they kept the overall map design but added a lot of detail. Still, even if they somehow manage to do a faithful HD recreation of the game, what's the point?Īnd it's not even about making original levels, but at least making the scenery more convincing. If they're suggesting that they're upgrading the assets, why are they not then doing it? For example, the medical stasis bed is completely missing the bed, which is clearly visible in the Intro as well as the actual in-game art. They're just recreating the rooms close to 1:1 with just more modern assets (with a lacking art style imo), which completely defeats the point of a remake imo. I feel this remake is steering way too much towards the "What's the point?" category instead of "How is this System Shock any more?", which is very bad. So, everyone probably knows System Shock is my all time favourite game.
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